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@mamba/keyboard

POS physical keyboard handler and virtual ones

  • 10.4.5
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Keyboard

Este módulo oferece uma série de funcionalidades referente ao telcado físico, virtual, mapeamento de teclas, e controle de input do teclado físico do seu POS.

Teclado Virtual - Como usar

◼︎ Adicine o componente <Keyboard/> na raiz do seu projeto.
<Keyboard />

<script>
  export default {
    components: {
      Keyboard: '@mamba/keyboard/Keyboard.html',
    },
  };
</script>
◼︎ Ou adicine o componente <Keyboard/> em uma rota específica, podendo assimm passar alguma de suas propriedades pelo HTML.
<Keyboard keyboardType={KeyboardType.Math} />

<script>
  import { KeyboardType } from '@mamba/keyboard/lib/index.js';

  export default {
    components: {
      Keyboard: '@mamba/keyboard/Keyboard.html',
    },
    helpers: {
      KeyboardType,
    },
  };
</script>

As propriedades declaradas no elemento HTML, serão usadas no inicializador do teclado virtual, podendo também serem sobrescritas por seus métodos(ex.: Keyboard.setOptions) mais tarde. Essas propriedades são salvas como ponto de partida, caso use o método Keyboard.reset ou Keyboard.resetOptions

Examplo de uso da API

import { KEYBOARD } from '@mamba/core';
import Keyboard from '@mamba/keyboard/api/index.js';
import { KeyboardType, KeyboardUpdateMode } from '@mamba/keyboard/lib/index.js';

Keyboard.isBackspaceEnabled(); // true

/** Disables the physical backspace button */
Keyboard.disableBackspace();

Keyboard.isBackspaceEnabled(); // false

/** Enables the physical backspace button */
Keyboard.enableBackspace();

/** Set virtual keyboard options */
Keyboard.setOptions({
  keyboardType: KeyboardType.Math,
  updateMode: KeyboardUpdateMode.Manual,
  maxLength: String(999.99).length - 1,
  onKeyPress: (button) => {
    if (button === KEYBOARD.ENTER) {
      // pay
    } else {
      // add input
    }
  },
});

/** Hide virtual keyboard */
Keyboard.hide();

Boas Práticas e Dicas

  • Por hora, o teclado virtual nunca será iniciado em POS's menores, então não é necessário iniciar seu componente para esses casos, para não usar processamento e memória desnecessariamente
<!-- index.html -->
<!-- Disable Keyboard for small pos at all -->
{#if !$POS.CAPABILITIES.IS_SMALL_SCREEN}
  <Keyboard autoRender="{false}" visibility="{KeyboardVisibility.Hidden}" keepVisible="{false}" />
{/if}
// svelte.js
import { Device } from '@mamba/utils/index.js';

// ...
export const INITIAL_DATA = {
  POS: {
    CAPABILITIES: {
      IS_SMALL_SCREEN: Device.hasSmallScreen(),
    },
  },
};

const store = new Store(INITIAL_DATA);

// ...
  • Como saber se o teclado virtual existe ou foi inicializado?

A api do teclado exporta uma propriedade em sua Interface, que se chama virtualKeyboard: Keyboard, onde ela consulta e retorna se existe o teclado virtual ou não. Exemplo:

No console do seu app:

window.$Keyboard.virtualKeyboard; // `undefined` quer dizer não existe enhuma instância do teclado virtual
// ...
window.$Keyboard.virtualKeyboard; // `Keyboard {...}` quer dizer que existe uma instância do teclado virtual

No código do seu app:

+ import Keyboard from '@mamba/keyboard/api/index.js';

# Pode quebrar:
- Keyboard.setOptions({
-   keyboardType: KeyboardType.Numeric,
- )}

# Ao invés, verifique se ele existe antes:
+ if (Keyboard.virtualKeyboard) {
+   Keyboard.setOptions({
+     keyboardType: KeyboardType.Numeric,
+   )}
+ }

Isso se faz útil para casos onde seu fluxo precisa fazer algum tratamento em sua rota, mas não sabe se o teclado virtual existe.

Exemplos

Para exemplos de uso, veja aqui.


API

Opções do teclado virtual

Tenha cuidado se tiver mais de um campo de entrada na mesma página, pois essas são propriedades globais do teclado (O que se aplicar para um <Input />, será aplicado para todos) no modo KeyboardUpdateMode.Auto. Se precisar trabalhar com mais de um campo por página, utilize a propriedade input e/ou updadeMode = KeyboardUpdateMode.Manual.

interface KeyboardOptions {
  /**
   * Specifies which keyboard type should be used out of the box.
   * @defaultValue {@link KeyboardType.Default}
   */
  keyboardType?: KeyboardType;

  /**
   * Specifies a custom keyboard layout to be used. This should be used in addition to {@link KeyboardType} setted to {@link KeyboardType.Custom}
   */
  layout?: KeyboardLayoutObject;

  /**
   * Specifies which layout should be used inside the "layout" option, useful to handle function keys (e.g. "{shift}")". This should be used in addition to {@link KeyboardType} setted to {@link KeyboardType.Custom}. Initial layout also can be defined here.
   */
  layoutName?: string;

  /**
   * Specifies which direction layout should render. Horizontaly, Verticaly or Fixed.
   * - {@link LayoutDirection.Horizontal}, layout will render from left to right axis (row flow)
   * - {@link LayoutDirection.Vertical}, layout will render from top to bottom axis (column flow)
   * - {@link LayoutDirection.Fixed}, layout will render in fixed grid mode. This mode helps draw layout like `space-evenly` on POS. But not support flexible arrange.
   * @defaultValue {LayoutDirection.Horizontal}
   */
  layoutDirection?: LayoutDirection;

  /**
   * A prop to add your own css classes to the keyboard wrapper.
   * You can add multiple classes separated by a space.
   * Prefab keyboards have their own themes... set this property will remove its theme..
   */
  theme?: string;

  /**
   * Defines a class modifier to work with theme variations.
   * You can use some pre-variations of {@link KeyboardThemeVariation} or add your own css class, that can have multiple classes separated by space. Strings will be transformed to kebab-case automatically.
   *
   * The class its self will be the concatenation of keyboard slug with two dashes. eg.: `mb-variation--small`, `mb-variation--my-class`
   */
  themeVariation?: KeyboardThemeVariation | string;

  /**
   * Replaces variable buttons (such as `{backspace}`) with a human-friendly name (e.g.: `backspace`).
   */
  labels?: { [button: string]: string };

  /**
   * Converts button output value (such as `{check}`) to standard keyboard output (e.g.: `enter`).
   */
  outputs?: { [button: string]: string };

  /**
   * Change the CSS class to add to the button when it gets active by click.
   */
  activeButtonClass?: string;

  /**
   * Customize the CSS class to handle keyboard hidden events.
   *
   */
  hiddenKeyboardClass?: string;

  /**
   * Shows aditional debug information.
   * Runs a `console.log` every time a key is pressed.
   * Shows the buttons pressed and the current input.
   * Add `debug` class to main keyboard wrapper
   */
  debug?: boolean;

  /**
   * `number`: Restrains mamba keyboard input to a certain length.
   */
  maxLength?: any;

  /**
   * If input is readonly(or static `div` element as input), keyboard will disable cursor event handlers since it won't be necessary.
   *
   * This property do not change or include <input> readonly attribute
   */
  readonly?: boolean;

  /**
   * Tells keyboard which value it should use at input start position after key press input change. Like a currency placeholder.
   * Only works if the {@link updateMode} are on mode {@link KeyboardUpdateMode.Auto}.
   */
  lastValue?: string;

  /**
   * Tells keyboard if it should get or set number values only.
   * If some cases you dont want capture formatted values to internal keyboard virtual input, this props cleans the input work to number, to able to be formatted back again.
   * Useful for fields with formatting that happen after key events.
   */
  filtersNumbersOnly?: boolean;

  /**
   * Optionally set a condition for the virtual keyboard to render or work.
   * Its instance will be destroyed if exist.
   * Can be a Boolean or a function that do something and return a boolean.
   */
  renderCondition?: boolean | (() => boolean);

  /**
   * Enabled or disables keyboard events and actions.
   * This property do not change keybpard visibility.
   * It also adds a class name to the keyboard element, but the disabled style is up to you using :global css.
   */
  disabled?: boolean;

  /**
   * Controls keyboard visibility.
   * Setting this propertie with `renderCondition: false` has no effect.
   */
  visibility?: KeyboardVisibility | string;

  /**
   * A prop to ensure characters are always be added/removed at the end of the string.
   */
  disableCursorPositioning?: boolean;

  /**
   * Restrains input(s) change to the defined regular expression pattern.
   */
  inputPattern?: RegExp;

  /**
   * Exclude specific buttons from each layout
   * @example
   *
   * ```js
   * excludeFromLayout: {
   *   default: ['a'],
   *   shift: ['B'],
   * }
   * ```
   */
  excludeFromLayout?: { [layoutName: string]: string[] };

  /**
   * Include specific function buttons to go through synthetic event dispatch.
   * This is useful to send key press of function keys to the input event handler, like math keys.
   *
   * The key code will be resolved by String.charcode if it's not already mapped. (only for single char)
   * @example
   * ```js
   * {
   *   ...
   *   // These keys will not display on input but send input events without braces
   *   // (e.g. KeyboardEvent({ key: "+", code: 107 }))
   *   allowKeySyntheticEvent: ['{+}', '{-}', '{*}', '{≠}'],
   * }
   * ```
   */
  allowKeySyntheticEvent?: string[];

  /**
   * Points key events to a customizable input element, instead of using document active element.
   * You can type and directly display the value in a `div` element setted with `data-keyboard="true" property`, so keyboard will insert its value to the element `innerText`.
   */
  input?: KeyboardInputOption;

  /**
   * Specifies if keyboard should operate automatic or manually.
   * - In automatic({@link KeyboardUpdateMode.Auto}) mode, it will try handle input key press value on focused elements.
   *
   * - In manually({@link KeyboardUpdateMode.Manual}) mode, it will leave the changes to you handle outside, using {@link KeyboardTypeEvents.onChange} event along with `oninput` DOM event.
   * @example
   * ```js
   * function onChange(input, e) {
   *   inputComponent.set({ value: input });
   * }
   *
   * const keyboard = new Keyboard({
   *  onChange: input => this.onChange(input),
   * });
   * // Update virtual keyboard input when the real one updates directly
   * inputDOMElement.addEventListener('input', event => {
   *   keyboard.setInput(event.target.value);
   * });
   *
   * ```
   *
   * @defaultValue {@link KeyboardUpdateMode.Auto}
   */
  updateMode?: KeyboardUpdateMode;

  /**
   * Keep keyboard visible (dont hide when input loose focus)
   *
   * @defaultValue `false`
   */
  keepVisible?: boolean;

  /**
   * Keep input cursor at its ends
   *
   * @defaultValue `false`
   */
  lockCursor?: boolean;

  /**
   * If  should render keyboard when it's instance creates
   * Call `render()` method to show the keyboard
   * @defaultValue `true`
   */
  autoRender?: boolean;

  /**
   * Make beep sound for every key press.
   * ! If set to `false`, you'll do not disable POS sound entirely. Only for this Keyboard instance.
   * If set to `true`, system sound preference will prevail(can be enabled or disable).
   * Other value different from boolean, will use system sound preference.
   * In other words, you can only disable sound of virtual keyboard but not force enable it.
   * @defaultValue System sound preference.
   */
  soundEnabled?: boolean;

  /**
   * Define keyboard beep tone
   *
   * @defaultValue {@link BeepTone.TONE_3}
   */
  beepTone?: BeepTone;

  /**
   * Define keyboard beep time
   *
   * @defaultValue `90`
   */
  beepTime?: number;

  /**
   * Enable or disables key suggestions
   * @defaultValue `true`
   */
  enableLayoutSuggestions?: boolean;

  /**
   * Character suggestions for especial and exotic keys
   * Define it was tuple it max of four optional words
   * Some prefab keyboard already have some latin words
   * @see [Default Suggestions](./mappings/defaultSuggestions.ts)
   */
  layoutSuggestions?: { [key: string]: [string?, string?, string?, string?] };

  /**
   * Other options can exist
   */
  [name: string]: any;
}

Eventos do teclado virtual

type FunctionKeyPressCallback = (
  button: string,
  instance: Keyboard,
  e?: KeyboardHandlerEvent,
) => void;

interface KeyboardTypeEvents {
  /**
   * Executes thae callback function when virtual keyboard rendered by the first time.
   * @event
   */
  beforeFirstRender?: (instance: Keyboard) => void;

  /**
   * Executes a callback function before a virtual keyboard render.
   * @event
   */
  beforeRender?: (instance: Keyboard) => void;

  /**
   * Executes a callback function every time virtual keyboard is rendered (e.g: when you change layouts).
   * @event
   */
  onRender?: (instance: Keyboard) => void;

  /**
   * Executes a callback function once virtual keyboard is rendered for the first time (on initialization).
   * @event
   */
  onInit?: (instance: Keyboard) => void;

  /**
   * Retrieves the current input
   * @event
   */
  onChange?: (input: string, e?: KeyboardHandlerEvent) => void;

  /**
   * Executes a callback function on any key press of virtual keyboard. Returns button layout name (i.e.: “{enter}”, "b", "c", "2" ).
   * @event
   */
  onKeyPress?: (button: string, e?: KeyboardHandlerEvent) => void;

  /**
   * Execute a callback function on keypress of non-standard type only (functionality type i.e.: “{alt}”) of virtual keyboard.
   * @event
   */
  onFunctionKeyPress?: FunctionKeyPressCallback;

  /**
   * Execute a callback function on keypress of standard type only (type i.e.: “a”, “k”, “5”) of virtual keyboard.
   * @event
   */
  onStandardKeyPress?: FunctionKeyPressCallback;
}

Passando opções pelo <Input />

Você pode passar opções simples, compatíveis com JSON (não aceita funções/eventos do teclado), pelo elemento HTML input:

<Input
  data-keyboard="true"
  data-keyboard-options='{ "themeVariation": "my-variation", "keepVisible": false }'
/>

Caso você utilize o @mamba/input, é mais permissivo:

<Input
  label="Insira o valor"
  keyboardOptions={{ themeVariation: KeyboardThemeVariation.Compact }}
/>

<script>
  export default {
    components: {
      Input: '@mamba/input',
    },
  };
</script>

API

Responsável por expor métodos de controle sobre o teclado físico e virutal, bem como métodos de ajuda auxiliares do POS, e acesso aos métodos do teclado virtual e derivados.

Interface

interface Keyboard {
  virtualKeyboard: Keyboard;
  visibility: KeyboardVisibility;
  setKeyboardInputAsNumeric: () => void;
  setKeyboardInputAsAlphanumeric: () => void;
  getKeyCode: (keyName: string) => number;
  getKeyName: (keyCode: number) => string;
  isNumericKey: (keyCode: number) => boolean;
  isActionKey: (keyCode: number) => boolean;
  isBackspaceEnabled: () => boolean;
  disableBackspace: () => void;
  enableBackspace: () => void;
  setKeyboardType(type: KeyboardType): void;
  setOptions(options?: {}): void;
  setInput(input: string): void;
  getInput(): string;
  clearInput(): void;
  replaceInput(keyboardInput: { default: string }): void;
  render(): void;
  show(): void;
  hide(): void;
  unmount(): void;
  resetOptions(): void;
  reset(): void;
  currentInputPatternIsValid(): boolean;
  getButtonElement(button: string): undefined | KeyboardElement | KeyboardElement[];
  setKeyboardAsCustomType(options: KeyboardOptions = {}): void;
  setKeyboardAsDefaultType(): void;
  setKeyboardAsMathType(): void;
  setKeyboardAsNumericType(): void;
  setKeyboardAsPhoneType(): void;
  destroy(): void;
}

Métodos

setKeyboardInputAsNumeric()

Define que a máquina irá digitar apenas números.

import Keyboard from '@mamba/keyboard/api/index.js';

Keyboard.setKeyboardInputAsNumeric();

setKeyboardInputAsAlphanumeric()

Define que a máquina irá digitar caracteres alfanuméricos.

import Keyboard from '@mamba/keyboard/api/index.js';

Keyboard.setKeyboardInputAsAlphanumeric();

getKeyCode(keyName: string)

Retorna o código da tecla referente a uma tecla da máquina.

import Keyboard from '@mamba/keyboard/api/index.js'

Keyboard.getKeyCode('Enter'); // 13
Keyboard.getKeyCode('enter'); // 13

Keyboard.getKeyCode('Back'); // 8
Keyboard.getKeyCode('Close'); // 27
Keyboard.getKeyCode('Help'); // 17
Keyboard.getKeyCode('Shortcuts'); // 16
Keyboard.getKeyCode('0'); // 48
...
Keyboard.getKeyCode('9'); // 57

parseEventKeys(event: KeyboardEvent)

Obtem o código e nome da tecla normalizado de acordo com a tabela de teclas do POS através de um evento de entrada de teclado. Retorna uma tupla de tamanho 2, onde o índice 0 é o código encontrado, e o de índice 1, o nome da tecla.

import Keyboard from '@mamba/keyboard/api/index.js';

/**
 * @param {KeyboardEvent} event
 */
function onKeydown(event) {
  const [keyCode, keyName] = Keyboard.parseEventKeys(event);
}

parseEventKeyName(event: KeyboardEvent)

Obtem o nome da tecla normalizado de acordo com a tabela de teclas do POS através de um evento de entrada de teclado. Retorna o nome da tecla.

import Keyboard from '@mamba/keyboard/api/index.js';

/**
 * @param {KeyboardEvent} event
 */
function onKeydown(event) {
  const keyName = Keyboard.parseEventKeyName(event);
}

parseEventKeyCode(event: KeyboardEvent)

Obtem o código da telca compatível com o ecosistema do simulador, teclado virtual e POS físico. Retorna o código da tecla do hardware.

import Keyboard from '@mamba/keyboard/api/index.js';

/**
 * @param {KeyboardEvent} event
 */
function onKeydown(event) {
  const keyCode = Keyboard.parseEventKeyCode(event);
}

getKeyName(keyCode: number)

Retorna o nome da tecla referente ao código de uma tecla da máquina.

import Keyboard from '@mamba/keyboard/api/index.js'

Keyboard.getKeyName(13); // 'enter'
Keyboard.getKeyName(8); // 'back'
Keyboard.getKeyName(27); // 'close'
Keyboard.getKeyName(17); // 'help'
Keyboard.getKeyName(16); // 'shortcuts'
Keyboard.getKeyName(48); // '0'
...
Keyboard.getKeyName(57); // '9'

isNumericKey(keyCode: number): void

Retorna se uma tecla representa um número.

import Keyboard from '@mamba/keyboard/api/index.js';

/** 13 = 'enter' */
Keyboard.isNumericKey(13); // false

/** 57 = '9' */
Keyboard.isNumericKey(57); // true

isActionKey(keyCode: number): void

(Obsoleto, usar isFunctionKey())

Retorna se uma tecla representa uma ação.

import Keyboard from '@mamba/keyboard/api/index.js';

/** 13 = 'enter' */
Keyboard.isActionKey(13); // true

/** 57 = '9' */
Keyboard.isActionKey(57); // false

isFunctionKey(keyCode: number): void

Retorna se uma tecla representa uma ação.

import Keyboard from '@mamba/keyboard/api/index.js';

/** 13 = 'enter' */
Keyboard.isFunctionKey(13); // true

/** 57 = '9' */
Keyboard.isFunctionKey(57); // false

isBackspaceEnabled(): void

Retorna se o uso do botão físico de voltar/backspace está habilitado ou não no aplicativo.

disableBackspace(): void

Desabilita o uso do botão físico de voltar/backspace no aplicativo em questão.

enableBackspace(): void

Habilita o uso do botão físico de voltar/backspace no aplicativo em questão.

setKeyboardType(type: KeyboardType): void

Altere o tipo de teclado passando um dos tipos do KeyboardType.

setOptions(options?: {}): void

Define uma nova opção ou modifica as existentes após a inicialização.

setInput(input: string): void

Defina a entrada virtual do teclado virtual. Este método não altera o valores de elementos <input>

getInput(): string

Obtenha a entrada virtual do teclado virtual (você também pode obtê-la pela propriedade onChange).

clearInput(): void

Limpa a entrada virtual do teclado virtual.

replaceInput(keyboardInput: { default: string }): void

Substitui o valor de entrada virtual do teclado virtual.

render(): void

Renderiza ou atualiza os botões do teclado. Pode ser chamado direto se autoRender estiver desativado.

@throws LAYOUT_NOT_FOUND_ERROR - layout não encontrado.

@throws LAYOUT_NAME_NOT_FOUND_ERROR - nome do layout não encontrado no objeto de layout

show(): void

Mostra o teclado e montá-lo se já não estiver.

hide(): void

Oculta o teclado. Esse método faz menos processamento do que a propriedade visibility.

unmount(): void

Remove todas as linhas do teclado e define a visibilidade como oculta.

resetOptions(): void

Redefine as propriedades do teclado.

reset(): void

Redefine as propriedades do teclado e os elementos do teclado.

currentInputPatternIsValid(): boolean

Retorna se a entrada atual é válida com a propriedade pattern configurada.

getButtonElement(button: string): undefined | KeyboardElement | KeyboardElement[]

Obtém o elemento DOM de um botão. Se houver vários botões com o mesmo nome, será retornado um array dos Elementos DOM.

setKeyboardAsCustomType(options: KeyboardOptions = {}): void

Defina o teclado virtual como tipo personalizado. Esse método ja define por si só, o tipo do teclado para o tipo customizado(KeyboardType.Custom)

setKeyboardAsDefaultType(): void

Defina o teclado virtual do tipo alfanumérico padrão.

setKeyboardAsMathType(): void

Defina o teclado virtual do tipo calculadora.

setKeyboardAsNumericType(): void

Defina o teclado virtual como tipo numérico.

setKeyboardAsPhoneType(): void

Defina o teclado virtual como tipo de telefone.

destroy(): void

Destroi o teclado virtual, remove seus ouvintes e elementos do DOM. Este método não deve ser usado se você estiver usando o componente <Keyboard />.

shouldUpdateKeyboardView(): void

Atualiza os estilos automáticos do teclado virtual. Normalmente posicionamento na tela.

updateSoundEnabledState(): void

Atualiza o estado do som do teclado virtual com base nas configurações do POS.

Enumeradores

/**
 * Keyboard update mode
 */
enum KeyboardUpdateMode {
  Auto = 'auto',
  Manual = 'manual',
}

/**
 * Keyboard visibility
 */
enum KeyboardVisibility {
  Hidden = 'hidden',
  Visible = 'visible',
}

/**
 * Layout row direction
 */
enum LayoutDirection {
  Horizontal = 'horizontal',
  Vertical = 'vertical',
  Fixed = 'fixed',
}

/**
 * Keyboard enum
 */
enum KeyboardType {
  Default = 'default',
  Numeric = 'numeric',
  Phone = 'phone',
  Math = 'math',
  Custom = 'custom',
}

/**
 * Keyboard theme variation
 */
export enum KeyboardThemeVariation {
  Large = 'large', // For large screens and high DPI without zoom
  Default = 'default', // Default variation for general purpose
  Compact = 'compact', // Reduced spaces and height
  UltraSmall = 'ultra-small', // For very small screens
}

/**
 * Beep tone
 */
enum BeepTone {
  TONE_1 = 'TONE1',
  TONE_2 = 'TONE2',
  TONE_3 = 'TONE3',
  TONE_4 = 'TONE4',
  TONE_5 = 'TONE5',
  TONE_6 = 'TONE6',
  TONE_7 = 'TONE7',
}

Teclados pré-disponíveis

São teclados com temas e já configurado para uso.

import Keyboard from '@mamba/keyboard/api/index.js';
import { KeyboardType } from '@mamba/keyboard/lib/index.js';

Keyboard.setOptions({
  keyboardType: KeyboardType.Numeric,
});

Ou use um dos métodos prontos:

◼︎ Default (alfanumérico)

alpha

import Keyboard from '@mamba/keyboard/api/index.js';

Keyboard.setKeyboardAsDefaultType();

◼︎ Numérico

numeric

import Keyboard from '@mamba/keyboard/api/index.js';

Keyboard.setKeyboardAsNumericType();

◼︎ Calculadora

numeric

import Keyboard from '@mamba/keyboard/api/index.js';

Keyboard.setKeyboardAsMathType();

◼︎ Telefone (Number pad)

numeric

import Keyboard from '@mamba/keyboard/api/index.js';

Keyboard.setKeyboardAsPhoneType();

Keyboard native key map

Para usar as teclas nativas do teclado (teclado físico POS), você precisa instalar @mamba/core. O objeto KEYBOARD fornece os mapas de teclas e nomes de teclas específicos do POS.

import { KEYBOARD } from '@mamba/core';

See @mamba/core Docs for more info.

Migração para v8.x.x

  • As propriedades iniciais do componente @mamba/keyboard/Keyboard.html, deixaram de ser feitas pela propriedade keyboardOptions, e sendo usadas/lidas diretamente:

    - <Keyboard keyboardOptions={{
    -     autoRender: false,
    -     visibility: KeyboardVisibility.Hidden,
    -     keepVisible: false
    -   }}
    - />
    
    + <Keyboard
    +   autoRender={false}
    +   visibility={KeyboardVisibility.Hidden}
    +   keepVisible={false}
    + />
    
  • Use o método Keyboard.parseEventKeyCode(event: KeyboardEvent ) para parsear corretamente o código da telca de entrada e descobrir qual o keyCode (código da tecla) ou keyName (nome da tecla):

    + import Keyboard from '@mamba/keyboard/api/keyboard.js';
    
    - const keyCode = event.code && event.code !== 0 ? event.code : event.charCode || event.which || event.keyCode;
    - const keyName = Keyboard.getKeyName(keyCode);
    
    + const [keyCode, keyName] = Keyboard.parseEventKeys(event);
    

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Package last updated on 30 Nov 2023

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